The best part of raiding was always the boss itself. Spire of Reckoning keeps that part and drops the rest. Learn the fight, wipe to it, beat it, then climb to the next one.

Descend

What is it?

Every floor is a boss fight

Spire of Reckoning is a single-player raid roguelite made of nothing but boss fights. There's no overworld to wander and no trash to clear. Each floor is one hand-built raid boss. You learn it, wipe to it, beat it, and climb to the next.

Raid bosses, built for one

Tab-target combat that works the way the big MMOs do: cast bars, interrupts, positioning, and real damage checks. Most fights can be solved more than one way.

A roguelite climb

Choose your abilities, climb as high as you can, and let every kill change how you play. Die and you keep your gold and your crafted gear, then start the climb over.

No fixed classes

Start as a ranged or melee character and build from there. Mix abilities, unlock new ones, and reshape them with talents. Two people can start the same and end up playing nothing alike.

Combat

Combat you already know

If you've pressed a rotation in a recent raid tier, your hands already know what to do here. I'm not reinventing tab-target combat. I'm just trying to make a really fun version of it.

  • Cast bars and interrupts. Watch what the boss is casting and kick the casts that matter.
  • A bar that grows. You start a run with seven abilities and can finish one with up to fifteen.
  • Procs worth watching for. Land a crit, light up a Hot Streak, and throw an instant Pyroblast. The UI makes it clear the second it's ready.
  • Telegraphs you can trust. If a mechanic can kill you, you can see it coming and move out of it. When you do die, you'll know exactly why.
Spire of Reckoning combat HUD

The combat HUD: unit frames, cast bars, the action bar, and ground telegraphs.

Fireball
Fireball
Fire Blast
Fire Blast
Pyroblast
Pyroblast
Immolate
Immolate
Counterspell
Counterspell
Blink
Blink
Combustion
Combustion
Phoenix Flames
Phoenix Flames

The Spire

Bosses you have to learn

No bullet sponges. Each boss has a routine you figure out over a few attempts: where to stand, what to interrupt, when to commit to damage. Play it clean and you earn your opening. Get sloppy and the fight slowly gets away from you.

Story

Story mode

Think heroic raiding. Every mechanic is there and teaches you as you go. A real challenge that still gives you some room to breathe.

Ladder

Ladder mode

Think mythic. More mechanics, tighter timing, and far less forgiveness. This is where the leaderboards and World First runs live.

Every reckoning has a source.
Climb far enough, and it will know your name.

Dev Log

Where things are at

I'm making this on my own and posting updates as I go. Newest first.

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